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10,000 Great Games
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data1.cab
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Level.cpp
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Wrap
C/C++ Source or Header
|
2000-01-16
|
468b
|
27 lines
#include "stdafx.h"
#include <string.h>
cLevel *level = 0;
cLevel::cLevel()
{
}
cLevel::~cLevel()
{
}
void cLevel::make(cParse *props)
{
if (props->get_int("VERSION", 0) > LEVEL_VERSION && inawin)
info("This level was created by a newer version of Blaster Disaster!\n\n"
"Trying to load the level anyway...");
}
void cLevel::save()
{
save_level_string("TYPE", "BLASTER LEVEL");
save_level_int("VERSION", LEVEL_VERSION);
}